![]() No mod is for everyone, because some compromises always have to be made. For the former, check the list of included mods below for the latter, it mostly concerns changes to the tech tree. It can be split into two categories: content that was added from other mods (sometimes slightly tweaked) and the framework that makes it viable. Or simply in the OXC Mods comment section. ![]() Please post any feedback - bug reports, tanks, criticisms, requests for enhancements and the like - on the following thread: You don't have to do it, but it's recommended. Please note that all weapons were balanced for "UFO Extender Accuracy" option turned on, since it makes combat more interesting and varied. If you have any issues, see the excellent installation video tutorial by Ivan Dogovich: Īlso, if you want to enjoy an alternative set of custom sounds, get Daedalus' very nice High Quality Sounds mod for this pack at. Enable the mod from the Game Options menu. Copy the entire Final Mod Pack folder to the "/mods" folder, Open your "user" folder (normally Documents/MyGames/Openxcom, though it can be set up differently), And everything was made by our community members.ġ) To include as much extra content made by the community as possible without going overboard, as well as ensure that this content is balanced.Ģ) To make the game take longer, so that various tiers of equipment and aliens lasted long enough to appreciate them. ![]() It adds lots of new content: alien races, missions, weapons, maps, you name it. WARNING: Requires nightly build version or later! Get it from. ![]() Collected by: Human Ktulu and Solarius Scorch ![]()
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